![]() This level introduces the enemy Super Piranha Plant. The third level of World 2, the level begins in a desert, with a pipe to the underground. The second level of World 2, featuring a pyramid in the background, This level marks the first appearance of the enemy Lakitu in the game. This level introduces the enemy Pokey and Spiny. The first level in World 2, it is a desert-based level. If the player beats Mummipokey while in mini form, the player will gain access to World 4, instead of going to World 3. Unlocking Warp Pipes means that the player can skip some levels, and complete the world without completing all the levels. ![]() This world introduces the idea of Warp Pipes - a means of transportation from one level to another. is fought here for the second time in the Tower, and the boss of this world is Mummipokey. It is a large Desert-themed world, with enemies such as Pokeys and Lakitus. ![]() World 2 is the second world in the game New Super Mario Bros. Like all of the worlds in New Super Mario Bros., World 2 contains secret routes to discover, including an alternate exit to World 4.” - Official website ![]() He should enter the newly formed hole and collect the Star Coin.“World 2 takes Mario to an arid desert landscape crawling with prickly enemies. Before exiting the level, Mario must dash and hit the brick as Shell Mario. Star Coin 3 - Mario will need to be in his Shell Mario form to obtain the final Star Coin.The player must climb these stairs before time runs out to reach this Star Coin. Star Coin 2 - After hitting the third ? Switch, Mario must make his way to the top where he will see a set of stairs from the left side.They should jump off a Splunkin to get the first Star Coin. Star Coin 1 - The player has to enter a door next to a ? Switch. ![]() This red-flag exit leads to a Warp Cannon leading to World 6. However, when activated, there is a time limit, and, if the time runs out before Mario reaches the area he is supposed to go, he must go back and hit the ? Switch again.Īfter pressing the third ? Switch to reveal the regular exit door, Mario must instead pass by that door and go back down the large staircase to find a newly-created door. The ? Switches are used to reveal staircases and certain doors. The gimmick of the whole level is that there are several ? Switches placed in the different areas of the level. This level is the first Ghost House in the game. ![]()
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